Working experiments

Ideas you can open.

Games, tools and live systems. Each build exists to answer a real question, not decorate a slide.

Oshido Itadaki Japanese reel timing gamePlay / Oshido Itadaki BAREKASU retro space gamePlay / BAREKASU NO LIMIT physics simulationSimulate / NO LIMIT

Builds in the lab07Play. Use. Listen. Learn.

Prototype catalogue

Choose what you want to test.

The labels tell you what each prototype asks from you. Every live build opens in its own window.

Bring us an idea
7 builds
01

Play

Playable worlds built to test feel, rhythm and whether the idea is actually fun.

3 builds
02

Use

Product ideas with a job to do. Open them, try the flow and see if the logic holds up.

2 builds
03

Listen + simulate

Experiments that translate live input, motion and chance into something you can read.

2 builds

Why prototype

An idea changes when it has controls.

A prototype gives people something to react to. The conversation gets sharper. Weak assumptions appear early. Good ideas find their shape.

Make the first version

Something missing?

Bring the rough idea. We will make it tangible.

Start your brief